![]() ![]() The eventual goal is to stagger the enemy by mixing up attacks until the bar on the right hand corner of the HUD reaches full-after which, you get a brief window to perform more damage. Setting up pre-loaded sets of strategies and using them to control the flow of battles is a brilliant bit of in-depth and systems-driven design ingenuity, the sort of idea Final Fantasy has always been very good at. One of the better parts of this is being able to create new paradigms in the menu outside of battle, to mix and match classes to my preference-so if I want three characters to focus on ravager abilities, I can set that up and load it next time I’m in a fight. ![]()
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